// Jakub Silny - Junior Full-stack Developer
Software Engineering student working on production systems at scale.
Building robust backend solutions with PHP, C#, and Java Spring Boot
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// Journey continues...
📍 Remote, Czech Republic
Contributing to 150+ e-commerce platforms. Working with PHP (Nette), Vue.js, implementing features, optimizing databases.
📍 University of Stavanger, Norway
Semester abroad expanding international experience and academic perspective. Currently studying here.
📍 Hradec Králové, Czech Republic
Developed C# extensions for Asseco Solutions. Worked on enterprise software integration and core functionality.
📍 University of Hradec Králové, CZ
Pursuing degree in software development, focusing on backend technologies and system architecture. Currently in third year.
Initial commit • 2022
// The journey begins...
// Tech stack & tools organized by domain
// Always picking up new tools and technologies when projects need them
// Key contributions to production systems
E-commerce platform for fencing products. Developed multilingual functionality, implemented product filtering systems, and optimized database queries to handle growing traffic and catalog size.
E-commerce platform for dog training equipment. Worked on repository pattern optimization and implemented custom features for product configuration systems.
E-commerce solution with inventory management and payment processing. Developed features for order handling workflows and customer management systems.
Internal management platform with clean architecture following SOLID principles and PSR standards. Contributed to maintainable, scalable backend architecture and core functionality. Worked on API and whole Administration Panel.
Modern portfolio website with ultra-modern design, terminal aesthetic, and creative animations. Built with Next.js, TypeScript, and Framer Motion.
RAG chatbot with LLMs. Built with Java Spring boot, Thymeleaf, SQL. Worked on API and whole chatbot. Used OpenAI for LLMs and Azure Cognitive Search for RAG.
Software 3D renderer implementing a complete graphics pipeline from scratch. Features model-view-projection transformations, triangle and line rasterization, Bézier surfaces with bicubic interpolation, and rendering of various 3D primitives.
First-person 3D platformer game built with OpenGL (LWJGL). Features physics-based player movement with jumping and collision detection, textured 3D geometric primitives, GLSL shader programs for rendering, ImGui menu system, and mouse-look camera controls. Navigate through a vertical obstacle course to reach the goal.
// Contributions across CzechGroup's 150+ e-commerce platforms
// Open for opportunities and collaborations
// Built with Next.js, TypeScript, Tailwind CSS & Framer Motion
© 2025 Jakub Silny — Crafted with passion and lots of coffee